Life / off the clock

The rest of the system.

Sailing, card games, and a four-year save file. The parts of the profile that do not fit in a skills matrix.

01 / Sailing

The Tyrrhenian, a Laser, and a quieter head.

I sail in the Tyrrhenian Sea, at a high level, on Lasers. They are small, unforgiving, and honest: a bad tack is a bad tack, and the water does not care how much experience you have. That is exactly why I like it.

It is the quietest my head gets. There is no backlog, no terminal, no notification. There is wind, weight, and the next decision. I can also manage a bigger boat, but the Laser is where I learn the most.

Lessons that transfer: read the conditions, keep the boat flat, and do not panic when the wind shifts.

Laser / Tyrrhenian Sea / 41.9° N · 12.5° E.

02 / Yu-Gi-Oh

White Forest, and a board that keeps branching.

I play competitive Yu-Gi-Oh with a White Forest deck. I like it because it is one of the hardest and most complicated decks I have played: there are a lot of lines, a lot of approaches, and the best move is often the one that does not look like it.

In my experience, it is harder than chess. Chess gives you the whole board. Yu-Gi-Oh gives you a board, a hand, a graveyard, a banished pile, and a lot of information you have to infer. Knowing the best course of action in a hard situation is the entire game.

It is a problem-solving gym: pattern recognition, resource management, and the discipline to choose the line you can actually execute.

White Forest / competitive / the best line is not always the obvious one.

03 / GTNH

3,500 hours, four years, twelve stargates.

GTNH was the best mental gym I have ever done. Not because one item was impossible, but because the whole process kept adding constraints: the platline, the byproducts, the base that has to fit around the pipes you already built, and the stargate at the end that only works if every layer underneath it is stable.

I played solo. Twelve stargates is the final goal for every player; getting there took 3,500 hours across four years. The satisfaction was not one goal. It was looking at a system and knowing there was nothing obvious left to optimize.

Read the full GTNH story
12 stargates / 3,500 hours / 4 years / solo.

The long game

Still optimizing something.

If you want the full story of the platline, the stargates, and what a four-year save file teaches you about systems, it is here.